


Aussies will appreciate the fact that our ports are represented in the game, including Fremantle. Before the campaign even begins, you'll need to choose where you'd like to fight from, as well as when. Don't limit yourself to this mode though, as you'll miss the real feast that is the game's dynamic campaign.

If you're looking for a quick fix, without weeks of looking for targets, these quick missions are a nice, snack-sized treat. There's plenty of variety in mission types, but one thing they all have in common is a sense of scale. A handful of historic missions are included recreations of massive battles which helped turn the tide of WWII. There are two ways of doing this in Silent Hunter 4. As an American sailor, still smarting after the attack on Pearl Harbour, it's your job to foil these plans. Your enemy is the Japanese Empire, who is well on its way to capturing every idyllic island in Asia. Instead of the Nazi U-boats of the last game, you're now armed with a wide variety of US submarines, from titchy little tin cans to giant subs capable of carrying enough torpedoes to sink Tasmania.
SILENT HUNTER 4 VS 5 SERIES
Silent Hunter 4 sees the series returning to the winning team, but this time it takes place in the Pacific theatre. It's been two years since version three let us experience the war from the bad guy's perspective, sinking those pesky Brits in the European theatre. One series of games that has long been simulating these sardine cans of stealthy destruction is Silent Hunter. The genre of submarine simulators has a long and mostly positive history. To these folks it's quite normal to sit down for a three hour cruise, spending two hours and fifty minutes creeping into an optimal attack position. If simulator fans can be called a nerdy bunch, then submarine simmers are the Stephen Hawkings of the gaming world.
